![]() Later additions would rectify that by splitting up the classes and races, so that you essentially picked a profession (say a fighter or wizard) and also a race (such as human or elf, etc).Īnother issue was that they hadn't developed the alignment yet, "alignment" being your character's designation as being a law-abiding goodie-two-shoes or a selfish rebel. The creators of D&D were still working things out at this point (the early '80s), so you still had oddball things like character classes that encompassed both class (the character's profession) and race. ![]() That was the natural progression of your average D&D adventure. It was laid out very well, even mirroring the way the game was played with sequential parts of the book titled Player Character Formation, Spells, The Adventure, The Encounter, Monsters, and Treasure. The main item in the set was the rulebook. Whatever their reasoning, they were doing it right. D&D was expanding, but doing it in logical, manageable steps.or dragging it out in order to make more money on a hot-ticket brand name. Fighters (warriors/knights) could rise to hold land and castles! Clerics could raise the dead! Wizards could do this! VVV While the Basic Set limited you to the first three levels of advancement (which was obtained through adventuring), the Expert Set took you all the way up to level 14!ĭo you even understand the enormity of that?! LEVEL 14!!! Holy snausages! Whole new heights of power could be achieved. The object of this set was to further the game for players who'd mastered the basics. ![]() Nothing special compared with the crazy designs they later came up with, but I loved them. ![]() Mine were mostly blue, aside from a white 6 sided die and a green 8 sided die. This came as a boxed set that included a rulebook, a starter module (an adventure) called The Isle of Dread, and a spiffy new set of dice. While the Dungeons and Dragons: Basic Set was my first, the de-flowerer of my D&D virginity, the Expert Set mastered me until soon enough I'd become this game's bitch. ![]()
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